Tangible Thinking OS - Digital Book

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Sale price$145.00


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Just Launched!

This course will change how you think and create. It’ll help make your ideas matter and give you the tools to overcome the disruptions of modern technology.

You’ll learn ways of thinking that help prioritize your thoughts, transform your ideas, and build your very own Creativity + Design OS. This pro-analog, pro-paper+pen, anti-device, anti-productivity, creativity-oriented approach resets your mind so you can think clearer, be more creative, and transform your ideas.

All of us have great aspirations for what we want to do. But we struggle to find the time or the energy to do something meaningful. It’s not because of our intent, but because of a hundred obstacles in our way. Tangible Thinking is here to change that.

About the Book

  • 250+ inspiring pages of rich content
  • Concepts are Illustrated for retention
  • Updated regularly with new content. Everyone gets the updates.

    Take the free email course before you buy

    The best way to learn about tangible thinking is to take the free email course. All you have to do is subscribe. 

    What will you learn?

    There are a few themes to course, and they’re grouped into these three superpowers you’ll gain.

    • Creative Mindset 
    • Cognitive Tools
    • Design Frameworks

    When you add this all together you’ll have built your own Creativity + Design OS. You’ll be able to take what you think and transform them into meaningful ideas.

    How will you benefit?

    1. Find creative freedom 
    2. Improve mental clarity
    3. Boost creative cognition
    4. Increase mental fluidity

    Who’s Tangible Thinking for?

    Designers, creators, writers, artists, creatives, dreamers, architects, journalers, founders & THINKERS. For minds that need to flow.

    You might not consider yourself a creator, but if you think about changing your world in some way, to add to it, to reflect on it, or to express within it - you’re a creator.

    Course Outline

    1. Chapter 1 - Foundations of Tangible Thinking
    2. Chapter 2 - Mind - Prepare your mindset
    3. Chapter 3 - Capture - Think in Ink
    4. Chapter 4 - Seed - Make your ideas matter
    5. Chapter 5 - Incubate - Nurture, Expand and Manage Your Ideas
    6. Chapter 6 - Harvest - Amplify your ideas

      Guarantee

      Receive a full refund, if the course doesn't meet your expectations within the first 15 days.